Friday, June 26, 2009

Busy Busy

Figure I need to get a post in so that I have at least one for June. :) Work has been busy, as well as summer always seems to have lots going on at home. As for work, we will be moving to a new location by the end of summer which should be good, although adding more work. I have relatives and friends coming to visit all through the summer so I should keep busy. Just need to find some time to work on my programming projects. And now that I have a June post, I'll stop typing.

Friday, May 8, 2009

Learning is fun

I seem to be good at delaying working on Mercenary Contract Generator (MCG) but at least I'm learning new stuff. :) Currently reading up on using Maven, as well as Ant, and continuous integration which all should be useful knowledge for work, as well as getting the MCG project set up well. But because of the fun of learning, I'm not working on any actual code... although the goal is still there. I've set some timelines for myself which I'm still ahead of where I wanted to be which is good.

Friday, April 24, 2009

Going to GDC Canada

Well, it looks like I am going to Game Developers Conference® Canada. When I first started this job, my boss had asked if I would like to attend GDC sometime, however, it being in San Francisco, I figured it probably wasn't going to happen, as it gets pretty expensive pretty quickly. However, this year there is a Canadian version in Vancouver, so I thought that maybe, just maybe, it might be getting closer to being a reality to go to a Game Conference. Well, my boss has registered us, and we've got plane tickets, so we're good to go. Just have to wait a couple more weeks until it starts. Looks like there are a number of interesting talks, so I'm hoping I'll learn at least a little, and maybe meet some people. Will have to post more once I get back.

Wednesday, March 18, 2009

Battletech Mercenary Contract Generator

Just wanted to let people know that there is a new version of MCG in the works. Exactly when it will be released, I have no idea, but did want to say I am working on a new one.

I recently had to gut what I had written, and start plugging in a new base system to it, as what I had originally written didn't work. Which means I've got a fair bit of work to do just to get back to where I was. But slowly working on it.

There's a number of new features that I'm planning on adding. Initially I plan to support generating contracts / missions from Merc Handbook 3055 as I basically have the code written already, and Field Manual: Mercenaries as that's the newest rules that I know about (I should check if any of the new Rulebooks have mercenary rules). The plan is for the rules to be plug-ins so that in the future we can have rules for the original Merc Handbook, rules for each of the Field Manuals (who said we can't generate missions for House Units too). The other thing that I want to do is open up the development of the plug-ins, which would allow more sets of rules faster than I could code them.

Hoping to have editing of Units done in the next couple weeks while my son is away. The rest of the time line is really up in the air as finding time to work on it around work, family and sleep is hard, by I'm trying my best. Plus, by announcing something, it might cause me to try harder as people will know and pester me about it. At this point I'm hoping to have something by Christmas, but the timeline will have to be evaluated as I go.

Tuesday, March 17, 2009

First Post

Well, here's the first post. Not sure I even need a blog, nor what I will post, but what the heck, I'll jump on the band wagon (a few years late) and create one.